Simulating animal vocalizations

This post shows how to simulate animal vocalizations using the new warbleR function sim_songs. The function allows users to create song with several sub-units and harmonics, which are return as a wave object in the R environment. This can have several applications, from simulating song evolution to testing the efficacy of methods to measure acoustic structure for different signal types. The function uses a brownian motion model of stochastic diffusion to simulate the changes in frequency (e. [Read More]